


Religion may be defined as a cultural system of designated behaviors and practices, worldviews, texts, sanctified places, prophecies, ethics, or organizations, that relates humanity to supernatural, transcendental, or spiritual elements. The reason for this may be as simple as “I grew up with this, therefore I am comfortable with it” to as complex as “I have done the research, the soul searching, as well as the thought and behavioral modifications this religion requires of its adherents and I feel that it is the truth.”īut what is a religion? Let’s use the following definition: Many of us are indoctrinated into a religion or belief system from an early age and unless we take the time to sit down and question what we believe or have an opportunity to take a “comparative religions” class, we stick with that selfsame beliefs. Part of the experience is feeling the sound coming through the carpet.)įor the most part, religions and belief systems are things we experience as a mostly passive participant in their development in our daily lives. Participants are encouraged to walk without shoes on a prayer rug where they are praying to get close to speakers to hear individual prayers. The prayers are often in many are in languages besides English. These prayers, which are spoken normally, chanted, or sung, are unaccompanied by music. The program is set up so that it randomizes the prayers that are played simultaneously, so that no groups of visitors will ever receive the same experience. The prayers are various lengths anywhere from 2 minutes to over twenty, and when one prayer ends, another begins. Shameless Plug: Presently, through December 31 st, 2018 there’s a special exhibit there called “ James Webb Prayer” where over 200 belief systems are heard praying, for 9.5 hours of constant prayers. You'll never pay for updates, patches, or DLC of any kind for Serpent in the Staglands.(Author note: this is another article that has been bouncing around my head due to working at the Art Institute of Chicago. Huge variety of enemies and challenges, including monsters, rogue mages and mutilated outlaws, which all can have the same spells and skills you do.The game won't hold your hand or tell you what to do. Write your own journal notes for quests, puzzles and leads as you investigate.An unmarked map filled with wilderness, cities, towers, temples, dungeons and caverns to explore.Combat designed for minimal pause spamming and without cooldowns, instead focusing on pre-buffing, positioning and auto-triggering skills.Dynamic item use, including an incantation book, hand-drawn maps, and a herbology kit for brewing potions.No level scaling or story-blocked map barriers impede your adventure.Non-linear storyline to explore as your adventure allows.Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters.Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations.Roleplay, investigate, and pray to the RNG god when combat begins.Serpent in the Staglands features: Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition. While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history.
